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Solid game! Some criticisms:

- It is inobvious that only the deep red regions are capable of spreading fire. 

- It is similarly not clear what the firemen do, or that surrounding them with fire kills them. These are both logical game mechanics, but should be explained more explicitly (or by way of a significantly easier, basically unfailable tutorial level where the player will see all of this happen)

- The tutorial and Stockholm are genuinely the same difficulty

- Music and graphics are good. Good sound effects

- Very novel idea, this would probably be a lot more fun with polish

From a level design perspective, I'm not sure how fun it is to retry such long levels after failing once. With the Rio level at the end, I really had no will to give it another shot after failing. Once and I was done. Perhaps you could implement some sort of checkpoints or score system to make players more willing to retry the levels?